Godot MCP Pro is actively developed. Every release — new tools, bug fixes, and safety improvements — is included free with your one-time purchase.Godot MCP Pro は継続的に開発中です。新ツール・バグ修正・安全性向上など、すべてのリリースが買い切り購入に無料で含まれます。
9 new tools built on the new engine APIs: get_unsaved_state, save_all, close_script, reload_open_scripts, get_gridmap_info, setup_ik_modifier, set_game_speed, add_virtual_joystick, export_patch_pck. Tool count 178 → 187.
Upgrades: AreaLight3D, named blend-space points, 4.7 particle and Control properties, settings that differ from default, physics-engine reporting, and a real editor dock with an icon.
Fixes: projects with a period in their name (#39), false compile errors from get_editor_errors (#40), --3d mode back within its 100-tool cap. Runs on Godot 4.4 through 4.7.
Hardened after an adversarial review (98 fixes): patch exports never destroy an existing pack, script edits survive failed saves, save_all reports what really reached disk, and simulated input is never lost, duplicated or replayed into the next play session. Includes two security fixes; see the release notes.
3 new editor selection tools (get_editor_selection, select_nodes, clear_editor_selection) — your AI agent can now read and control the Scene-dock selection. Tool count 172 → 175.
No more silent data loss.save_scene now routes through the editor API, so writes never trigger the "modified outside the editor" dialog that could wipe in-memory work.
Two Claude sessions starting at once could both grab the same port; the loser silently ended up with no server and every tool call failed. Now uses a proper bind-retry loop across ports 6505–6509.
Fixed mid-session disconnects that used to require quitting both Claude Code and the Godot editor. The heartbeat now verifies responses; 30s of silence forces an automatic reconnect (~30s recovery).
セッション途中の切断(従来は Claude Code とGodotエディタの両方の再起動が必要)を修正。ハートビートが応答を検証し、30秒無応答で自動再接続(約30秒で復旧)。
OS-level TCP keepalive + a yellow ⚠ stale indicator in the status panel. Reported by CrusherEAGLE.